Nine riffs that live in the pocket — 16th-note grids, ghost notes, syncopation, space. This isn't about notes. It's about the groove that makes a riff impossible to stop playing.
Funk-rock is the most addictive thing you can play, because it's pure groove — and groove is physical. The pitches barely matter; a one-note funk riff can be more hypnotic than a hundred-note solo. What matters is the 16th-note grid, the ghost notes, and the space. Master four laws and every riff in this pack falls into the pocket.
Everything sits on a grid of 16 subdivisions per bar. Your strumming hand keeps all 16 — always moving, even when silent.
Lightly muted, near-silent hits between the real notes. They're the percussion — the "chk" that makes funk funky.
Accent the off-beats — the "e" and "a" of the count, not just 1-2-3-4. The surprise is the hook.
The rests are notes. A funk riff is defined as much by its holes as its hits. Don't fill them.
All B minor, two bars, tab low-to-high. x ghost note (muted) · . rest · h hammer · / slide. The bars are written on the 16th grid — each character is one subdivision.
Funk chords are 9ths — bright, snappy, rootless-ish grips you stab rather than strum. Hit them short, mute fast, let the silence between stabs do half the work.
This is the single most important thing in the pack. Get this into your hands and every riff above clicks instantly. It's not a riff — it's the engine.
One note — B — on the 16th grid. Four are accented (loud, real), the other twelve are ghosts (muted, near-silent). Your hand plays all sixteen; the listener only hears four.
count: 1 e & a 2 e & a 3 e & a 4 e & a hit : B x x x x B x x B x x x x x B x ^accent ^accent ^accent ^accent
How to practise: strum all 16 down-up. Fret the B firmly on the four accents; on the ghosts, relax the fretting hand so the string is muted and you only get a "chk". Start at 70 BPM. The goal is for the four accents to pop out of a steady bed of ghosts.
Every riff played twice so the groove locks in, then the funk chords on clavinet, the ghost-note drill, and a 12-bar funk jam — bass and clav stabs — to riff over. The jam is the addictive bit: loop it and don't stop.
If your player ignores patch changes, set the riff track to a guitar, the stab track to a clav or electric piano, and the third to bass. Loop Section D and groove.