Claude · Music by Design · A Series
Pack 04 · The Practices · Part II

The Second Seven

Part I gave you the skeleton — constraint, clock, exit — and seven practices that make a session hold its shape. Part II is the flesh on it. These seven are about sound and time rather than notes: touch, dynamics, the wet/dry rig as an instrument, playing outside on purpose, and the one practice every guitarist you admire did and you keep not doing. Same rules. Every practice still has a constraint, a clock, and an exit.

Where Part I was shape, Part II is voice. P1–P7 make you play with intent. P8–P14 make it sound like you — which, given your benchmarks, means Hendrix's thumb, Landau's held note, Henderson's outside step, and a rig that can whisper. Part I stays the default protocol. Part II swaps in one practice at a time, so the 25-minute session doesn't grow — it just changes flavour.

00The Second Seven

Each practice below names the Part I slot it can replace. Nothing is added to the session; things are swapped. The one exception is P14, which runs on Sunday — the day Part I gave you off. Ten minutes. You'll see why.

P8 · swaps P1
The Thumb

Hendrix. Chord on the bottom, melody on top, one hand.

P9 · swaps P2
The Long Note

Landau. One bend, held until it changes its mind.

P10 · swaps P6
The Step Out

Henderson. Seed a tritone away, then come home.

P11 · swaps P4
The Triad Walk

E and A triads up the top three strings. Harmony you can hear.

P12 · swaps P5
The Whisper

Same phrase at four volumes. The rig is the instrument.

P13 · swaps P3 once/wk
The Drag

Half-time feel. Play late. Play later.

P14 · Sunday
The Steal

Four bars, by ear, no tab. One lick a week from the benchmarks.

LEGEND: tab in E · amber = root · teal = target / resolution · rust = outside / displaced · h = hammer · b = bend · ~ = vibrato · clocks are hard stops

08P8 · The Thumb

From the Hendrix long-licks pack, but as a practice rather than a catalogue. Thumb over the neck on the low E, the chord held, and the melody embellished on the D and G strings underneath the top notes. Rhythm and lead are one thing here. That's the whole Hendrix trick.

Practice 08 · swaps P1 · 2× week · opener

Chord Under, Melody Over

Why you: the Thornicus and the Vibe Machine are Hendrix tools, and you play Hendrix as single lines. Hendrix didn't. The chord is always ringing under the lick.
⏱ 3 minLooper: OFFConstraint: never fully release the chordExit: timer
HOME: E7♯9 · thumb on E if you can, otherwise mute it       EMBELLISH: D and G strings, 9th position
e|--x-----------|      e|-----------------------------|
B|--8-----------|      B|-----------------------9-----|
G|--7-----------|      G|-------------9h11------------|
D|--6-----------|      D|--9h11-----------------------|
A|--7-----------|      A|--7~~~~~~~~~~~~~~~~~~~~~~~~--|  ← bass E rings the whole bar
E|--(0)---------|      E|-----------------------------|
  E G♯ D G                 B  C♯     E  F♯        G♯
  1. Strum the E7♯9. Let it ring. Count four. Nothing else. Get the bass note ringing under your thumb or under a mute — it must not stop.
  2. Now the embellishment: hammer 9→11 on D, then 9→11 on G, land on B string 9 (G♯, the 3rd). Chord still ringing. Two bars, repeat.
  3. Make your own: any hammer-on within the 9th-position shape, as long as the A string 7 is still sounding.
  4. Last minute: alternate one bar of chord with one bar of embellishment, strictly. Rhythm guitar with a mouth.
TARGET · a full minute where the bass note never stops · then run P1's seed over the held chord

09P9 · The Long Note

Landau's signature isn't a lick. It's a note that lasts longer than seems reasonable, bent up, held, and shaped with vibrato that starts late. This is P2's ladder with the ladder removed — one bend, and the whole practice is what happens after the bend arrives.

Practice 09 · swaps P2 · 2× week · expression

Bend It, Then Wait

Why you: you have the Landau single-coils and the Jan Ray. You already have the sound. What you don't yet have is the nerve to hold a note for eight beats.
⏱ 4 minLooper: E7, slow, 60bpmConstraint: one bend per 4 barsExit: timer
THE NOTE · B string 15 (D) bent a whole step to E · then held
   1   2   3   4   |  1   2   3   4   |
B|--15b17~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~--|
    D → E      vibrato starts here, beat 3, not before
  1. Bar 1–2: bend, hold, no vibrato until beat 3 of bar 1. Straight, still, in tune. Then let the vibrato in, slow and wide.
  2. Bar 3–4: silence, or the note decaying. Do not play a second note.
  3. Repeat. Vary only: how late the vibrato starts, how wide, whether the bend is slow or instant.
  4. Last minute: same, but the bend is a quarter-tone short on purpose, then corrected up. That's the blues in it.
TARGET · a bend you'd keep at 60bpm · Cubase it (P7) and check the pitch — it should sit dead on E

10P10 · The Step Out

Henderson's move: play a phrase that's in, play it again a tritone away so it's out, then resolve back in. It's P6's displacement done to the whole phrase instead of one note — and it uses the Pack 01 seed, so the ear can follow it out and back.

Practice 10 · swaps P6 · 1× week · ears

In, Out, Home

Why you: you want the outside sound and you get it by accident. This is how it's designed — the outside phrase is the inside phrase, moved.
⏱ 5 minLooper: E7 droneConstraint: out phrase must be an exact transpositionExit: 3 clean cycles
IN (seed)               OUT (seed, tritone up)         HOME
e|--12--15--12------|--6---9---6-------|-------------12--|
B|--------------15--|--------------9---|--8------------|
  E   G   E    D      A♯  C♯  A♯   G♯      G    E
                       ↑ same shape, 6 frets down — every note outside
                                                 ↑ G♯→G→E: half-step lands it
  1. Seed in. Seed out. Home. Slowly. The out phrase must be the same rhythm and the same fingering, just moved.
  2. Cycle three times. Then shorten the out phrase to two notes. Then to one — a single A♯ before the resolution.
  3. Now try the seed a half-step up instead (fret 13). Same rules. Nastier.
  4. Last minute: your own phrase, in-out-home. The ear must be able to hear the "in" inside the "out".
TARGET · someone who didn't know would hear the out phrase as intentional · the resolution is what proves it

11P11 · The Triad Walk

From the triads pack. Three inversions of E major and three of A major on the top three strings, walked up the neck over The Trip. Harmony with three notes — enough to sound like a chord, few enough to phrase like a lead. P4 taught modal colour; this teaches the chord itself.

Practice 11 · swaps P4 · 2× week · harmony

Six Shapes, One Neck

Why you: you solo over E7→A7 with scales. The players you benchmark outline the chord. Triads are the shortest route from one to the other.
⏱ 5 minLooper: E7 (2) → A7 (2)Constraint: G B e strings onlyExit: full walk up and down
E MAJOR · G B e                          A MAJOR · G B e
   1st     2nd     3rd                      1st     2nd     3rd
e|---0------7------12----|              e|---0------5------9-----|
B|---0------9------12----|              B|---2------5------10----|
G|---1------9------13----|              G|---2------6------9-----|
  G♯BE    EG♯B    G♯BE                    AC♯E    C♯EA    EAC♯
  E7 → A7 nearest move:  E(9-9-7) → A(9-10-9)   two notes move one fret
  1. Play each shape as a chord, then as an arpeggio, low to high. Name the root out loud.
  2. Over the loop: E shape for two bars, nearest A shape for two bars. Nearest — minimum movement. Up the neck, then back down.
  3. Now break them: play two of the three notes, then the third late. Arpeggio with a rhythm.
  4. Last minute: triad on beat 1 of every bar, freely improvised the rest. The chord tells the ear where you are.
TARGET · the change from E to A is audible with only three notes · then add the ♭7 to each (D, G) and hear it become The Trip

12P12 · The Whisper

The wet/dry rig's actual purpose. The same phrase at four volumes, controlled from the guitar's knob and your right hand only — no pedal changes. Ppp through fff. The dry Badger tells you what your hand did; the wet Mesa tells you what the room heard.

Practice 12 · swaps P5 · 2× week · touch

Four Volumes, One Phrase

Why you: a rig that cleans up from the volume knob is only a feature if your hands use it. Right now your dynamics live in the pedals. Move them to your fingers.
⏱ 4 minLooper: E7, mediumConstraint: no footswitchesExit: 4 levels × 2 phrases
LevelGuitar volRight handListen for
ppp3Flesh of the thumb, no pickDoes the phrase still exist?
p5Pick, light, near the neckClean. Room tail from the Mesa should be audible.
f8Pick, normal, over the pickupBroadcast starts to grip. Dry Badger present.
fff10Dig in, near the bridgeButter Machine barks. Does it still phrase, or just shout?
  1. Phrase A: the Pack 01 seed. Play it at ppp, p, f, fff. Same rhythm. Same length.
  2. Phrase B: any four notes you'd actually play. Same four levels.
  3. Now one phrase that travels: starts ppp, ends fff. Then the reverse. The knob moves while you play.
  4. Last minute: whole loop at ppp only. If it's boring, the problem is the phrasing, not the volume.
TARGET · a ppp phrase you'd keep · record it (P7) — the wet track should still have shape

13P13 · The Drag

Time feel. Play behind the beat on purpose — then further behind — over a half-time loop at 60. Most of what makes a blues player sound expensive is where the note lands relative to the click, not what the note is. This swaps into P3's slot once a week: the vamp, one card, but the card is always "late".

Practice 13 · swaps P3 once a week · time

Late, Then Later

Why you: your recorded jam was brisk and non-stop. Everything landed on top of the beat. This is the antidote — the feel you hear in Landau and never in your own playback.
⏱ 4 min × 2Looper: E7→A7 at 60bpm, half-timeConstraint: never early, never onExit: timer
the click:   1       2       3       4       |
on the beat: E       G       E       D
late:         E       G       E       D       ← a hair after every click
later:          E       G       E       D     ← a triplet-eighth after
the note is always the same. only where it lands changes.
  1. Pass 1 — on. The seed, dead on the click, four bars. Reference point.
  2. Pass 2 — late. Every note a hair after the click. If any note is early, silence for a bar, restart.
  3. Pass 3 — later. A full triplet-eighth behind. It should feel wrong. Stay there.
  4. Pass 4 — free. Improvise, but you are only allowed "late" and "later". Nothing on the beat.
TARGET · record pass 4 (P7) and look at the waveform against the grid · the notes should visibly sit right of the lines

14P14 · The Steal

The one you've been avoiding, and the one every player on your benchmark list did more than anything else. Four bars, by ear, no tab, no video. One lick a week from Landau, Henderson, or Hendrix. Sunday. Ten minutes. It goes into the deck as card 25+ — your own vocabulary, taken from theirs.

Practice 14 · Sunday · 10 min · the real one

Four Bars, By Ear

Why you: I can design you a hundred packs and none of them will hand you Landau's time or Hendrix's thumb. Only stealing does that. The packs make the steal usable; they don't replace it.
⏱ 10 minCubase: loop 4 bars of the recordConstraint: no tab, no slow-down app firstExit: played 3× with the record
  1. Pick four bars. Not a solo. Four bars. Loop them in Cubase at full speed.
  2. Sing it first. Five listens. If you can't sing it you can't play it.
  3. Find the first note. Then the last. Then fill in. Wrong notes are fine; wrong rhythm is not.
  4. Only if stuck after six minutes: half speed. Never before.
  5. Play it three times with the record. Write it in your P7 file as one sentence: "Landau, [track], the thing where he ___."
TARGET · four weeks = four licks · in week 5 run P10 (Step Out) on all four · they're yours now

15The Protocol, Merged

Still twenty-five minutes. Still four blocks. Every block now has an A option (Part I) and a B option (Part II), and the grid below alternates them so nothing is done more than twice in a week and nothing is skipped for more than a week.

◈ The 25 · A/B

Open · Core · Stretch · Close

BlockMinA (Part I)B (Part II)
OPEN3P1 Seed MinuteP8 The Thumb
CORE12P3 Constrained Vamp / P4 SwitchP11 Triad Walk / P13 The Drag
STRETCH7P2 · P5 · P6P9 · P12 · P10
CLOSE3P7 The Listen — always. No B option. This is the spine.

15bFour Weeks · Block II

WeekMonTueWedThuFriSatSun
1P1 · P3 · P9P8 · P4 · P5P1 · P11 · P12P8 · P3 · P2P1 · P13 · P10×2: P8 · P4 · P6 / P1 · P11 · P9P14
2New seed · P1 · P3 · P12P8 · P11 · P2P1 · P4 · P9P8 · P13 · P5P1 · P3 · P10×2: P8 · P11 · P12 / P1 · P4 · P6P14
3New seed · P8 · P3 · P9P1 · P11 · P5P8 · P4 · P12P1 · P13 · P2P8 · P3 · P6×2 · read all P7 sentencesP14
4New seed · P1 · P11 · P10P8 · P3 · P9P1 · P4 · P12P8 · P13 · P2P1 · P3 · P5The Statement II: 16 bars, no constraint, keep itP14 → P10 on all four steals

16The Constraint Deck · II

Cards 13–24. Shuffle into the Part I deck. These are the sound-and-time cards; the first twelve were the note cards. Cards 25 onward are yours — one per P7 sentence, one per P14 steal.

13 · thumb

A chord must be ringing under every phrase. Bass note never stops.

14 · one bend

One bend per four bars. Held. Vibrato no earlier than beat 3.

15 · in-out-home

Every phrase is played twice: once in, once a tritone away, then resolved.

16 · triads

Beat 1 of every bar is a triad of the current chord. Top three strings.

17 · ppp

Guitar volume at 3. Thumb only. The entire four minutes.

18 · travel

Every phrase starts clean and ends filthy, or the reverse. Knob only.

19 · late

Nothing on the beat. Everything behind. If you're early, a bar of silence.

20 · stolen

Only P14 licks and developments of them. Nothing of your own.

21 · dry only

Wet Mesa muted. Badger alone. The phrase has to carry itself.

22 · wet only

Dry Badger muted. You're playing the reverb. Leave room for it.

23 · vibe

Drybel on, slow. Every phrase must ride the sweep — land on the top of it.

24 · half

Half as many notes as you want. Count them. Halve it.

17Tone Per Practice · II

P8 The Thumb

Suhr S. Thornicus low, Vibe Machine slow, Jan Ray. Amp on the edge. This one's allowed the Hendrix toys because the chord under the melody is what those pedals were built to hear.

P9 The Long Note · P13 The Drag

Jan Ray → Broadcast → Butter Machine, DCX as the desk. Big BigSky. TimeLine dotted-eighth off for P13 — a delay hides late timing, and you need to hear exactly where you landed.

P10 · P11

Clean, AC+ for edge. Outside notes and triads both need every pitch audible. No vibe, no fuzz — the harmony is the effect.

P12 The Whisper

Full chain on, nothing switched during the practice. The rig is set once at f and never touched. All four volumes come from the guitar and the hand. That's the point.

P14 The Steal

Whatever gets closest to the record. Then, the second time through, your sound. The lick has to survive the change of clothes.

Where This Sits

Parts I and II together are fourteen practices, twenty-four cards, and one protocol. That's a year of sessions before anything repeats in the same combination. Pack 05, when you want it, is still The Solo — but now it has P14's stolen licks and P7's sentences to build from, which is why Part II had to come first.