Three tones per guitar — a clean, an edge-of-breakup, and a screamer — built from the pedals you actually use: the Butter Machine, the Jan Ray, the Broadcast and the DCX, with the Venus as the eject button. Nothing here needs a pedal you don't reach for. Four weeks, one guitar each. Week 1 is the Suhr Custom Standard.
Things that don't change across the twelve tones, so the cards below only list what moves.
| Element | Setting | Why |
|---|---|---|
| Broadcast | on in every tone unless stated · gain barely open · level unity | the through-line — the console-preamp glue that makes the four guitars sound like one player |
| DCX | unity · flat · treated as a desk, not a boost | lift it only where a card says so |
| Badger Power | home: 9 o'clock · with Ironman for anything above | the drive tones want the power section working |
| Badger Bass / Presence | Bass 11 · Presence 1 o'clock | the 2×12 deep supplies the low end; don't add more |
| Wet side | BigSky as named per card · TimeLine as named · Mesa clean, vol 3 | wet is 30–40% of the room on cleans, 20% on screamers |
| Mobius (Badger loop) | off unless the card names it | post-preamp chorus is a clean-tone tool; it smears drives |
| Guitar | neck SSV · tone 8 · volume 7 (roll to 5 = jazz box, 10 = edge) |
|---|---|
| Jan Ray | Vol 1 · Gain 9 · Bass 11 · Treble 1 · Saturation trim 2 o'clock — run as a hot clean |
| Badger | Gain 10 · Drive 8 · Treble 1 |
| Mobius | chorus · rate slow · depth 25% · mix 30% |
| Wet | BigSky plate, decay 4s, mix 35% · TimeLine off |
| Guitar | bridge SSH+ · tone 10 · volume 10 |
|---|---|
| Broadcast | Gain 1 · range LOW · low-cut ON · level unity |
| DCX | output just above unity · treble +2 · bass flat |
| Badger | Gain 11 · Drive 9 · Treble 2 |
| Wet | BigSky spring small, mix 20% · TimeLine off — keep this dry, it's an argument |
| Guitar | middle (neck + split bridge if the push-pull's there) · tone 7 · volume 8 · neck for solos |
|---|---|
| Jan Ray | Vol 2 · Gain 8 · EQ flat — a boost, not a drive |
| Butter Machine | Vol 12 · Gain 1 · Bass 11 · Treble 1 · Low-Mid trim 12 · Sparkle trim 2 o'clock |
| Venus | Vol 11 · Gain 1 · Tone 11 — step on it with the Butter Machine still on |
| Badger | Gain 12 · Drive 10 · Treble 1 |
| Wet | TimeLine 320ms, 15% mix, 2 repeats · BigSky small hall, mix 25% |
Mon / Tue — The Chamber. Pack 06 Law 04 triad walk and the slash chords (D/E, F♯/E, G/E) on the neck pickup. Volume knob only: 5 → 7 → 10. Learn where the compression starts.
Wed / Thu — The Bark. The three sliding runs (Ladder, Diagonal, Long Slide) into this tone. Then a 12-bar in E with the low-cut on. If it still doesn't bark, it's the pickup height, not the pedal.
Fri / Sat — The Fusion. Pack 05 Law 06 dim7 displacement and the tritone-sub bars of The Proof. Venus only in bars 9–10. The Long Note practice on the neck pickup to close.
Sun — The Steal. One Landau clean track, one Henderson track, into The Chamber and The Fusion respectively. Which tone gets closest? Write it on the card.
| Guitar | position 4 (neck + middle) · tone 7 · volume 8 |
|---|---|
| Jan Ray | Vol 1 · Gain 9 · Bass 12 · Treble 11 · Saturation trim 1 o'clock |
| Badger | Gain 10 · Drive 8 · Treble 12 |
| Mobius | chorus · rate slow · depth 30% · mix 35% |
| Wet | BigSky plate 5s, mix 40% · TimeLine 380ms, 10% mix |
| Guitar | neck · tone 8 · volume 6–8 (the knob is the drive control) |
|---|---|
| Jan Ray | Vol 1 · Gain 10 · Bass 12 · Treble 11 · Sat 12 |
| Butter Machine | Vol 12 · Gain 11 · Bass 12 · Treble 11 · Low-Mid trim 2 o'clock · Sparkle trim 10 o'clock |
| Badger | Gain 11 · Drive 9 · Treble 12 |
| Wet | BigSky plate 4s, mix 30% · TimeLine off |
| Guitar | bridge · tone 6 · volume 10 · neck for the Little Wing bits |
|---|---|
| Butter Machine | Vol 12 · Gain 12 · Bass 1 · Treble 10 |
| Venus | Vol 11 · Gain 3 · Tone 10 |
| Badger | Gain 1 · Drive 11 · Treble 11 · Ironman engaged |
| Wet | TimeLine 400ms, 20% mix, 3 repeats · BigSky spring, mix 15% |
| Guitar | position 2 or 4 (split) · tone 9 · volume 9 |
|---|---|
| DCX | unity · bass +1 · treble −1 — warm it slightly |
| Badger | Gain 9 · Drive 8 · Treble 11 |
| Mobius | vibe · rate slow · depth 20% · mix 30% |
| Wet | BigSky hall 6s, mix 40% · TimeLine 450ms, 15% mix |
| Guitar | bridge SSH+ · tone 4–5 · volume 8 |
|---|---|
| Jan Ray | Vol 1 · Gain 8 · flat |
| Butter Machine | Vol 12 · Gain 12 · Bass 11 · Treble 12 · Low-Mid 1 · Sparkle 12 |
| Badger | Gain 12 · Drive 9 · Treble 1 |
| Wet | TimeLine 300ms, 15% mix · BigSky room, mix 20% |
| Guitar | bridge SSH+ · tone 7 · volume 10 |
|---|---|
| Broadcast | Gain 11 · range HIGH · low-cut off |
| Butter Machine | Vol 2 · Gain 9 · Bass 10 · Treble 12 — a boost |
| Venus | Vol 12 · Gain 12 · Tone 12 |
| Badger | Gain 2 · Drive 12 · Treble 12 · Presence 11 · Ironman engaged |
| Wet | BigSky small hall, mix 10% · TimeLine off |
| Guitar | neck · tone 8 · volume 6 (this is the whole tone) |
|---|---|
| Jan Ray | Vol 1 · Gain 9 · Bass 10 · Treble 12 · Sat 12 |
| Badger | Gain 9 · Drive 8 · Treble 12 · Bass 10 |
| Wet | BigSky plate 4s, mix 30% · TimeLine 400ms, 10% mix |
| Guitar | bridge · tone 7 · volume 8 |
|---|---|
| Broadcast | Gain 12 · range HIGH · low-cut OFF · level unity |
| Jan Ray | Vol 12 · Gain 9 · Bass 10 · Treble 12 |
| Badger | Gain 11 · Drive 9 · Treble 11 · Bass 10 |
| Wet | BigSky spring, mix 15% · TimeLine off |
| Guitar | bridge · tone 8 · volume 10 · neck for sustain solos |
|---|---|
| Jan Ray | Vol 2 · Gain 8 · flat |
| Butter Machine | Vol 12 · Gain 1 · Bass 10 · Treble 12 · Low-Mid 12 · Sparkle 11 |
| Venus | Vol 11 · Gain 1 · Tone 12 |
| Badger | Gain 1 · Drive 11 · Treble 12 · Bass 9 · Ironman engaged |
| Wet | BigSky small hall, mix 10% |
The pedal cards above only give the Badger a line each. This is the full pass: every control on both amps, for all twelve tones, and the logic behind the numbers so you can correct them.
Gain sets how hard the preamp valve is hit. Below 11 it's a clean channel; 12–1 is where the pedals start to hear an amp instead of a wire; 2+ is the amp's own crunch. Drive pushes the phase inverter and the EL84s — it adds compression and bloom without adding fizz, and it's the control that makes a drive pedal sound inside the amp instead of in front of it. Power scales the output stage: at 9 o'clock you can run Drive at 12 in a Norfolk house and get real power-valve sag; at 3 o'clock you need the Ironman. Presence is post-EQ top end — it's what makes a scooped single-coil sound "expensive" and a humbucker sound harsh, so it moves in opposite directions for the Suhrs and the PRS. Bass at 11 in every tone except the PRS ones, because the 2×12 deep cab is already adding the low end you'd normally dial in.
The rule for the whole pack: cleans are Gain low, Drive low. Edge tones are Gain ~11–12 and Drive up — the amp supplying feel, the pedal supplying voice. Screamers are Gain up, Drive up, Ironman on. The pedal cards never change what the amp is doing behind them by more than that.
| Tone | Gain | Drive | Bass | Treble | Presence | Power | Loop | Ironman |
|---|---|---|---|---|---|---|---|---|
| CS · Chamber | 10 | 8 | 11 | 1 | 1 | 9 | Mobius chorus | off |
| CS · Bark | 11 | 9 | 10 | 2 | 2 | 10 | — | off |
| CS · Fusion | 12 | 10 | 11 | 1 | 1 | 10 | — | optional |
| S · Coast | 10 | 8 | 11 | 12 | 11 | 9 | Mobius chorus | off |
| S · Stack | 11 | 9 | 11 | 12 | 11 | 10 | — | off |
| S · Fire | 1 | 11 | 11 | 11 | 10 | 12 | — | ON |
| MP · Glass | 9 | 8 | 11 | 11 | 11 | 9 | Mobius vibe | off |
| MP · Henderson | 12 | 9 | 11 | 1 | 12 | 10 | — | off |
| MP · Modern | 2 | 12 | 11 | 12 | 11 | 1 | — | ON |
| PRS · Bell | 9 | 8 | 10 | 12 | 10 | 9 | — | off |
| PRS · Growl | 11 | 9 | 10 | 11 | 10 | 10 | — | off |
| PRS · Wall | 1 | 11 | 9 | 12 | 9 | 1 | — | ON |
Read the columns, not the rows. Presence goes 1–2 on the Custom Standard (it needs the top), 10–11 on the S (it has the top), 9–10 on the PRS (85/15s are already bright). Bass drops to 9–10 on every PRS tone and the Bark, because the humbucker and the 2×12 together pile up under 150Hz. Power sits at 9 for cleans and climbs with the gain — never run a screamer at Power 9, the output stage isn't doing anything and the tone is all preamp.
Channel 1, Clean mode, always. Crunch, Blues and Burn are never used — the wet side has no business distorting, and if it does, the repeats fur up. Gain stays at 9–10 o'clock across all twelve tones: enough to hear the amp, never enough to hear the preamp. Master is the wet/dry balance control — it's how loud the room is relative to the Badger, and it moves per tone (higher on cleans, lower on screamers). Contour is a mid-scoop that sounds great in a shop and terrible under a Badger — it's off in every tone, because the wet side needs mids to be heard behind the dry. Mid is the most important EQ control on this amp for you: it's what keeps reverb tails from turning into fog. Reverb is off — the BigSky is the reverb, and two reverbs in series is the fastest way to a wash. 25W not 5W for the wet side: the 5W mode compresses, and a wet amp that compresses swallows the delay repeats. The 10" speaker wants the headroom.
| Tone | Channel | Gain | Treble | Mid | Bass | Reverb | Master | Contour | Watts |
|---|---|---|---|---|---|---|---|---|---|
| CS · Chamber | 1 · Clean | 10 | 12 | 1 | 10 | 0 | 3.5 | off | 25 |
| CS · Bark | 1 · Clean | 9 | 1 | 1 | 9 | 0 | 2 | off | 25 |
| CS · Fusion | 1 · Clean | 10 | 12 | 2 | 10 | 0 | 3 | off | 25 |
| S · Coast | 1 · Clean | 10 | 11 | 1 | 11 | 0 | 4 | off | 25 |
| S · Stack | 1 · Clean | 10 | 11 | 1 | 11 | 0 | 3 | off | 25 |
| S · Fire | 1 · Clean | 9 | 11 | 12 | 10 | 0 | 2 | off | 25 |
| MP · Glass | 1 · Clean | 10 | 11 | 1 | 12 | 0 | 4 | off | 25 |
| MP · Henderson | 1 · Clean | 10 | 12 | 2 | 10 | 0 | 3 | off | 25 |
| MP · Modern | 1 · Clean | 9 | 12 | 12 | 9 | 0 | 1.5 | off | 25 |
| PRS · Bell | 1 · Clean | 10 | 12 | 1 | 9 | 0 | 3.5 | off | 25 |
| PRS · Growl | 1 · Clean | 9 | 12 | 1 | 9 | 0 | 2.5 | off | 25 |
| PRS · Wall | 1 · Clean | 9 | 12 | 12 | 8 | 0 | 1.5 | off | 25 |
Read the Master column as the wet/dry mix: 4 for the big cleans, 3–3.5 for the edge tones, 1.5–2 for the screamers. Mid climbs to 1–2 on cleans so the tails carry, drops to 12 on screamers so the wet doesn't fight the 2×12. Bass never goes above 12 — a 10" combo with the bass up and a BigSky in front is mud, and the Badger cab is already doing the low end for both amps.
Set the tone on the Badger with the Mesa muted. Bring the Mesa's Master up from zero until you hear the room get wider, not louder. The moment it gets louder, back off a hair. That's the number. Do this once per tone, write it on the card, and it'll be within half a number of the table above. If the Mesa is ever audible as a separate amp, it's too loud; if you switch it off and nothing changes, it's too quiet.
One guitar per week. The other three stay in their cases. The point is to learn what each one is before you learn what it can do.
Chamber · Bark · Fusion. Fix the bark on Wednesday. Don't touch it Monday.
Coast · Stack · Fire. The reference clean. Compare it to Week 1's Chamber on Sunday.
Glass · Henderson · Modern. Commit to one pickup per tone; never wander.
Bell · Growl · Wall. Volume at 6 on the clean is the whole lesson.
Mon/Tue clean · Wed/Thu edge · Fri/Sat screamer · Sunday The Steal into the closest tone. Each session opens with the three sliding runs into that day's tone, because the runs are the fastest way to hear whether a tone is right across the whole neck — a tone that works at the 5th fret and falls apart at the 17th is a tone with the wrong treble setting. Write the corrections on the card. By Week 4 this document should be wrong in twelve specific places, and those twelve corrections are your actual tonepack.
The Broadcast appears in every tone and never does the same job twice: glue on the cleans, bark on the Custom Standard, growl on the PRS, a hot front-end on the Modern. The Jan Ray is a hot clean on the Suhrs and a lift on the PRS. The Butter Machine is the sing on three guitars and off entirely on the one with bark to spare. Same four pedals, twelve different chains. That's the design lesson: the tone isn't in the pedal, it's in what the guitar needed.